#ifndef _LOADING_SCENE_H_
#define _LOADING_SCENE_H_

#include "cocos2d.h"
#include "cocos/editor-support/cocostudio/CocoStudio.h"
#include "cocos/ui/CocosGUI.h"

using namespace cocostudio;
USING_NS_CC;

class LoadingScene : public cocos2d::Scene
{
public:
	static LoadingScene* create();
	LoadingScene(void);
	~LoadingScene(void);
	virtual bool init();
private:
	Sprite*		m_spMMY;
	Sprite*				m_LoadingBack;
	ProgressTimer*		m_LoadingTop;
};

#endif // !_LOADING_SCENE_H_
